Spell
ContinuousPerform Puppet
Archetype:
Gimmick Puppet
View:
3899
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.
Perform Puppet — Power Evaluation
Final Score: 48 ± 5 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion, Utility
Why it scores here
Perform Puppet is a core support card in Gimmick Puppet providing conditional level-sync and defensive recovery, but with zero opponent interaction. The level-setting effect enables same-level XYZ combos and persists even if the card is destroyed; recovery restores banished Gimmick Puppets when one is destroyed. Its 100% main-deck inclusion and Core guide listing confirm necessity within the archetype, but zero empirical combo evidence, limited splashability, and no disruption capability cap its universal value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Continuous Spell with no activation cost; naturally drawn and live once in hand, appearing in all 64 main-deck samples (verified). |
| Combo & Conversion | 50 | Text describes level-sync for same-level XYZ summons, but zero combos supplied prevents empirical verification of board depth or disruptive value (inferred). |
| Resource Economy | 50 | Effect 1 repositions a banished Gimmick Puppet with no net card advantage; Effect 2 recovers one monster on destruction, roughly even (verified). |
| Effect & Interaction | 10 | Card provides zero opponent disruption, negation, or removal; all effects are self-utility or defensive recovery (verified). |
| Material Utility | 5 | Continuous Spell card cannot be Synchro, XYZ, or Fusion material; has no level or attribute (verified). |
| Resilience & Flexibility | 65 | Level-setting effect persists even if destroyed; recovery effect triggers on Gimmick Puppet destruction; fragile to spell removal but effects outlast board pressure (verified). |
| Deck-Building Efficiency | 60 | Tightly synergistic with Gimmick Puppet (no splashability); 1–3 copies per deck with no self-locking or severe brick risk when banish resources available (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: Archetype lock (-1); No combo evidence (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 100% inclusion in Gimmick Puppet main decks signals necessity and reliability
- Level-setting effect persists even if destroyed, providing turn-lasting utility
- Defensive recovery effect sustains resources when Gimmick Puppets are destroyed
- Listed as Core support in 2 archetype guides
Weaknesses
- Zero opponent interaction; no negation, removal, or disruption
- Spell card cannot serve as Synchro, XYZ, or Fusion material
- Tightly restricted to Gimmick Puppet archetype; minimal splashability
- Combo conversion unverified empirically; actual board depth unknown
- Effect 1 requires a banished Gimmick Puppet; non-functional if banish zone empty
Counters / choke points
- Mystical Space Typhoon and other spell removal disable the card
- Cards that banish from GY deny Effect 1 setup resources
Best use
Level-sync enabler and defensive recovery within Gimmick Puppet lines. Decks: Gimmick Puppet.
Evidence & gaps
- Verified: Card type is Continuous Spell; Appears in all 64 sample main decks; 100% co-deck rate with Gimmick Puppet Bisque Doll and Number 15: Gimmick Puppet Giant Grinder; Listed in Core section of 2 Gimmick Puppet guides; No opponent interaction effects
- Observed: 56.2% of decks are primary Gimmick Puppet archetype (36 of 64); Average 1.27 copies per deck; distribution: 51 decks with 1, 9 with 2, 4 with 3; Appears across 16 distinct archetypes, 68.8% Gimmick Puppet-based
- Inferred: Effect 1 enables same-level XYZ summons via level synchronization; Supports combo setup and resource coordination within Gimmick Puppet lines; Recovery effect provides defensive insurance on destruction; Tight archetype synergy limits generic splashability
- Data gaps: No combos supplied: combo conversion is text-only inference; cannot verify board depth or actual power contribution No banlist data: assumed unlimited (3 copies); no format-specific restrictions indicated No usage statistics (StatisticsCard): archetype inclusion % derived from 64-deck sample only No dated metagame sample: meta power is unknown/provisional






