Perform Puppet
Spell Continuous

Perform Puppet

  • Archetype:
  • Gimmick Puppet

  • View:
  • 3899




You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
48± 5/ 100
Power Score
Intrinsic 49
Deck 52

Perform Puppet — Power Evaluation

Final Score: 48 ± 5 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion, Utility

Why it scores here

Perform Puppet is a core support card in Gimmick Puppet providing conditional level-sync and defensive recovery, but with zero opponent interaction. The level-setting effect enables same-level XYZ combos and persists even if the card is destroyed; recovery restores banished Gimmick Puppets when one is destroyed. Its 100% main-deck inclusion and Core guide listing confirm necessity within the archetype, but zero empirical combo evidence, limited splashability, and no disruption capability cap its universal value.

Axis scores

Axis Score Evidence
Accessibility 70 Continuous Spell with no activation cost; naturally drawn and live once in hand, appearing in all 64 main-deck samples (verified).
Combo & Conversion 50 Text describes level-sync for same-level XYZ summons, but zero combos supplied prevents empirical verification of board depth or disruptive value (inferred).
Resource Economy 50 Effect 1 repositions a banished Gimmick Puppet with no net card advantage; Effect 2 recovers one monster on destruction, roughly even (verified).
Effect & Interaction 10 Card provides zero opponent disruption, negation, or removal; all effects are self-utility or defensive recovery (verified).
Material Utility 5 Continuous Spell card cannot be Synchro, XYZ, or Fusion material; has no level or attribute (verified).
Resilience & Flexibility 65 Level-setting effect persists even if destroyed; recovery effect triggers on Gimmick Puppet destruction; fragile to spell removal but effects outlast board pressure (verified).
Deck-Building Efficiency 60 Tightly synergistic with Gimmick Puppet (no splashability); 1–3 copies per deck with no self-locking or severe brick risk when banish resources available (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: Archetype lock (-1); No combo evidence (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 100% inclusion in Gimmick Puppet main decks signals necessity and reliability
  • Level-setting effect persists even if destroyed, providing turn-lasting utility
  • Defensive recovery effect sustains resources when Gimmick Puppets are destroyed
  • Listed as Core support in 2 archetype guides

Weaknesses

  • Zero opponent interaction; no negation, removal, or disruption
  • Spell card cannot serve as Synchro, XYZ, or Fusion material
  • Tightly restricted to Gimmick Puppet archetype; minimal splashability
  • Combo conversion unverified empirically; actual board depth unknown
  • Effect 1 requires a banished Gimmick Puppet; non-functional if banish zone empty

Counters / choke points

  • Mystical Space Typhoon and other spell removal disable the card
  • Cards that banish from GY deny Effect 1 setup resources

Best use

Level-sync enabler and defensive recovery within Gimmick Puppet lines. Decks: Gimmick Puppet.

Evidence & gaps

  • Verified: Card type is Continuous Spell; Appears in all 64 sample main decks; 100% co-deck rate with Gimmick Puppet Bisque Doll and Number 15: Gimmick Puppet Giant Grinder; Listed in Core section of 2 Gimmick Puppet guides; No opponent interaction effects
  • Observed: 56.2% of decks are primary Gimmick Puppet archetype (36 of 64); Average 1.27 copies per deck; distribution: 51 decks with 1, 9 with 2, 4 with 3; Appears across 16 distinct archetypes, 68.8% Gimmick Puppet-based
  • Inferred: Effect 1 enables same-level XYZ summons via level synchronization; Supports combo setup and resource coordination within Gimmick Puppet lines; Recovery effect provides defensive insurance on destruction; Tight archetype synergy limits generic splashability
  • Data gaps: No combos supplied: combo conversion is text-only inference; cannot verify board depth or actual power contribution No banlist data: assumed unlimited (3 copies); no format-specific restrictions indicated No usage statistics (StatisticsCard): archetype inclusion % derived from 64-deck sample only No dated metagame sample: meta power is unknown/provisional











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